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@@ -2,7 +2,9 @@
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#ifndef GKEYMAPPER_DAEMON_ACTION_H
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#define GKEYMAPPER_DAEMON_ACTION_H
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#include <array>
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#include <string>
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#include <vector>
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#include "keymap.h"
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#include "mapping.h"
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@@ -18,6 +20,19 @@ public:
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void run(const gkeymapper::Mapping& mapping);
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// "keyhold": presses the keys of the mapping and keeps them down until the G
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// key is released. Returns whether anything is being held; a sequence, an
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// unusable target or a missing virtual keyboard fall back to a tap (false),
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// so the caller does not have to special-case them. Releasing index 0..8 is
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// done by end_hold(), all of them at once by release_held().
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bool begin_hold(int index, const gkeymapper::Mapping& mapping);
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void end_hold(int index);
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// Let go of every held key. Called on device loss, on shutdown and before a
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// new device is claimed: a virtual key that stayed down because its release
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// report never arrived would look like a stuck key to the whole session.
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void release_held();
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// Replays one key press + release. Used by the media-key passthrough, which
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// is not a mapping: the keyboard reports mute/volume/play only on the
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// interface the daemon holds, so they are forwarded verbatim.
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@@ -26,8 +41,15 @@ public:
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private:
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void run_command(const std::string& command);
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// Parses mapping.target through the active layout. Logs and returns false on
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// an invalid shortcut.
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bool resolve_shortcut(const std::string& target,
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std::vector<gkeymapper::ShortcutStep>& steps);
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UinputKeyboard keyboard_;
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gkeymapper::Keymap keymap_;
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// Codes each G key (0 = G1) currently keeps down, empty when not holding.
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std::array<std::vector<unsigned short>, gkeymapper::kNumKeys> held_{};
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};
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} // namespace gkeymapper::daemon
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