// gKeyMapper daemon - executes the mapping configured for a G key. #ifndef GKEYMAPPER_DAEMON_ACTION_H #define GKEYMAPPER_DAEMON_ACTION_H #include #include "keymap.h" #include "mapping.h" #include "uinput_keyboard.h" namespace gkeymapper::daemon { class ActionRunner { public: // Opens the virtual keyboard and the keyboard layout. Without the virtual // keyboard, "key" mappings are skipped but "command" mappings still work. bool init(); void run(const gkeymapper::Mapping& mapping); // Replays one key press + release. Used by the media-key passthrough, which // is not a mapping: the keyboard reports mute/volume/play only on the // interface the daemon holds, so they are forwarded verbatim. void tap_key(unsigned short code); private: void run_command(const std::string& command); UinputKeyboard keyboard_; gkeymapper::Keymap keymap_; }; } // namespace gkeymapper::daemon #endif // GKEYMAPPER_DAEMON_ACTION_H